Card Creation Request Thread (Updated Frequently)

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Card Creation Request Thread (Updated Frequently)

Postby Zogura » 21 Jun 2012, 00:22

Self explainatory,
Picture(there's card creator/makers everywhere and I'm not sure if I could post a couple here, nothing outside of the reasonable, preferably konami based)

Card Name(nothing outside of the reasonable, sensable, possibly Archetype-able)
Effects(don't go overboard, no ftk effects, use the in game terminology so I'll know what you're talking about)
First come, first serve, and it'll give use all a chance to learn the programming a little more.
Zogura
 
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 21 Jun 2012, 13:15

Image
Malefic Shooting Quasar Dragon

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Shooting Quasar Dragon" from your Extra Deck and cannot be Special Summoned by other ways. When this card is destroyed (by battle or card effect), discard 10 cards from the top of your opponent's deck. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. If there is no face-up Field Spell Card on the field, destroy this card.

http://www.youtube.com/watch?v=tgllhQBSZJE
Vid music is loud, sorry, its in HD, and its my beta version of it that milled 30 cards instead of 10 O_O but I fixed it.

Code: Select all
--Malefic Shooting Quasar Dragon
function c99995596.initial_effect(c)
   c:EnableReviveLimit()
   --special summon
   local e1=Effect.CreateEffect(c)
   e1:SetType(EFFECT_TYPE_FIELD)
   e1:SetCode(EFFECT_SPSUMMON_PROC)
   e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
   e1:SetRange(LOCATION_HAND)
   e1:SetCondition(c99995596.spcon)
   e1:SetOperation(c99995596.spop)
   c:RegisterEffect(e1)
   --only 1 can exists
   local e2=Effect.CreateEffect(c)
   e2:SetType(EFFECT_TYPE_SINGLE)
   e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
   e2:SetCondition(c99995596.excon)
   c:RegisterEffect(e2)
   local e3=e2:Clone()
   e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
   c:RegisterEffect(e3)
   local e4=Effect.CreateEffect(c)
   e4:SetType(EFFECT_TYPE_FIELD)
   e4:SetRange(LOCATION_MZONE)
   e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
   e4:SetTargetRange(1,1)
   e4:SetCode(EFFECT_CANNOT_SUMMON)
   e4:SetTarget(c99995596.sumlimit)
   c:RegisterEffect(e4)
   local e5=e4:Clone()
   e5:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
   c:RegisterEffect(e5)
   local e6=e4:Clone()
   e6:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
   c:RegisterEffect(e6)
   --deckdes
   local e7=Effect.CreateEffect(c)
   e7:SetDescription(aux.Stringid(99995596,0))
   e7:SetCategory(CATEGORY_DECKDES)
   e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
   e7:SetCode(EVENT_DESTROYED)
   e7:SetTarget(c99995596.target)
   e7:SetOperation(c99995596.operation)
   c:RegisterEffect(e7)
   --indes
   local e8=Effect.CreateEffect(c)
   e8:SetType(EFFECT_TYPE_FIELD)
   e8:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
   e8:SetRange(LOCATION_MZONE)
   e8:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
   e8:SetTarget(c99995596.indes)
   e8:SetValue(1)
   c:RegisterEffect(e8)
   --spson
   local ea=Effect.CreateEffect(c)
   ea:SetType(EFFECT_TYPE_SINGLE)
   ea:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
   ea:SetCode(EFFECT_SPSUMMON_CONDITION)
   ea:SetValue(aux.FALSE)
   c:RegisterEffect(ea)
end
function c99995596.sumlimit(e,c)
   return c:IsSetCard(0x23)
end
function c99995596.indes(e,c)
   return c:IsFaceup() and c:GetSequence()==5
end
function c99995596.exfilter(c,fid)
   return c:IsFaceup() and c:IsSetCard(0x23) and (fid==nil or c:GetFieldID()<fid)
end
function c99995596.excon(e)
   return Duel.IsExistingMatchingCard(c36521459.exfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function c99995596.spfilter(c)
   return c:IsCode(35952884) and c:IsAbleToRemoveAsCost()
end
function c99995596.spcon(e,c)
   if c==nil then return true end
   return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
      and Duel.IsExistingMatchingCard(c99995596.spfilter,c:GetControler(),LOCATION_EXTRA,0,1,nil)
      and not Duel.IsExistingMatchingCard(c99995596.exfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function c99995596.spop(e,tp,eg,ep,ev,re,r,rp,c)
   local tc=Duel.GetFirstMatchingCard(c99995596.spfilter,tp,LOCATION_EXTRA,0,nil)
   Duel.Remove(tc,POS_FACEUP,REASON_COST)
end
function c99995596.descon(e)
   local c=e:GetHandler()
   local f1=Duel.GetFieldCard(0,LOCATION_SZONE,5)
   local f2=Duel.GetFieldCard(1,LOCATION_SZONE,5)
   return ((f1==nil or not f1:IsFaceup()) and (f2==nil or not f2:IsFaceup()))
      or Duel.IsExistingMatchingCard(c99995596.exfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetFieldID())
end
function c99995596.target(e,tp,eg,ep,ev,re,r,rp,chk)
   if chk==0 then return true end
   Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,10)
end
function c99995596.operation(e,tp,eg,ep,ev,re,r,rp)
   Duel.DiscardDeck(1-tp,10,REASON_EFFECT)
end
function c99995596.antarget(e,c)
   return c~=e:GetHandler()
end


Comments: Some of its power transcended darkness thus its not the only one allowed to attack like previous Malefics
Zogura
 
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 21 Jun 2012, 17:34

Image
Hulk

2 Level 3 monsters
You can also Xyz Summon this card by using 1 face-up "Number 30: Acid Golem Of Destruction" with its effect negated as the XYZ material. (Xyz Materials attatched to that monster also become Xyz Materials of this card.) During your Standby Phase: Detach 1 Xyz Material from this card or take 1000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

http://www.youtube.com/watch?v=yi5BLQYuRgk

Code: Select all
--Hulk
function c99995597.initial_effect(c)
   --xyz summon
   c:EnableReviveLimit()
   local e1=Effect.CreateEffect(c)
   e1:SetType(EFFECT_TYPE_FIELD)
   e1:SetCode(EFFECT_SPSUMMON_PROC)
   e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
   e1:SetRange(LOCATION_EXTRA)
   e1:SetCondition(c99995597.xyzcon)
   e1:SetOperation(c99995597.xyzop)
   e1:SetValue(SUMMON_TYPE_XYZ)
   c:RegisterEffect(e1)
      --remove material
   local e2=Effect.CreateEffect(c)
   e2:SetDescription(aux.Stringid(99995597,0))
   e2:SetCategory(CATEGORY_DAMAGE)
   e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
   e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
   e2:SetRange(LOCATION_MZONE)
   e2:SetProperty(EFFECT_FLAG_REPEAT)
   e2:SetCountLimit(1)
   e2:SetCondition(c99995597.rmcon)
   e2:SetTarget(c99995597.rmtg)
   e2:SetOperation(c99995597.rmop)
   c:RegisterEffect(e2)
   --cannot attack
   local e3=Effect.CreateEffect(c)
   e3:SetType(EFFECT_TYPE_SINGLE)
   e3:SetCode(EFFECT_CANNOT_ATTACK)
   e3:SetCondition(c99995597.atcon)
   c:RegisterEffect(e3)
   --disable spsummon
   local e4=Effect.CreateEffect(c)
   e4:SetType(EFFECT_TYPE_FIELD)
   e4:SetRange(LOCATION_MZONE)
   e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
   e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
   e4:SetTargetRange(1,0)
   c:RegisterEffect(e4)
end
function c99995597.xyzfilter(c)
   return c:GetLevel()==3
end
function c99995597.ovfilter(c)
   return c:IsFaceup() and c:IsSetCard(0x48) and c:GetCode()~=99995597 and c:IsType(TYPE_XYZ)
end
function c99995597.xyzcon(e,c)
   if c==nil then return true end
   local ft=Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)
   if ft<=-2 then return false end
   if ft>-1 and Duel.IsExistingMatchingCard(c99995597.ovfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) then return true end
   local g=Duel.GetXyzMaterial(c)
   return g:IsExists(c99995597.xyzfilter,2,nil)
end
function c99995597.xyzop(e,tp,eg,ep,ev,re,r,rp,c)
   local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
   local g=Duel.GetXyzMaterial(c)
   local b1=ft>-2 and g:IsExists(c99995597.xyzfilter,2,nil)
   local b2=ft>-1 and Duel.IsExistingMatchingCard(c99995597.ovfilter,tp,LOCATION_MZONE,0,1,nil)
   Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
   if (b1 and b2 and Duel.SelectYesNo(tp,aux.Stringid(99995597,1))) or ((not b1) and b2) then
      local mg=Duel.SelectMatchingCard(tp,c99995597.ovfilter,tp,LOCATION_MZONE,0,1,1,nil)
      local mg2=mg:GetFirst():GetOverlayGroup()
      Duel.Overlay(c,mg2)
      Duel.Overlay(c,mg)
      mg:Merge(mg2)
      c:SetMaterial(mg)
      c:RegisterFlagEffect(99995597,RESET_EVENT+0xfe0000+RESET_PHASE+PHASE_END,0,1)
   else
      local mg=g:FilterSelect(tp,c99995597.xyzfilter,2,2,nil)
      Duel.Overlay(c,mg)
      c:SetMaterial(mg)
   end
end
function c99995597.atcon(e)
   return e:GetHandler():GetOverlayCount()==0
end
function c99995597.rmcon(e,tp,eg,ep,ev,re,r,rp)
   return Duel.GetTurnPlayer()==tp
end
function c99995597.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
   if chk==0 then return true end
   if e:GetHandler():GetOverlayCount()==0 then
      Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000)
   end
end
function c99995597.rmop(e,tp,eg,ep,ev,re,r,rp)
   if e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) and Duel.SelectYesNo(tp,aux.Stringid(81330115,1)) then
      e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
   else
      Duel.Damage(tp,1000,REASON_EFFECT)
   end
end


Comments: Yeah, the requester could've explained this a little better, they have two more XYZs on the way and a synchro, so we'll see if it'll be like the actual characters or just more recolorations.
Zogura
 
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Re: Card Creation Request Thread (Updated Frequently)

Postby ABZB » 21 Jun 2012, 19:48

there may be a problem with the hulk, if acid golem is on field, you may not be allowed to overly onto him; can you tribute a archlord kristya for D-Hero Plasma?
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 22 Jun 2012, 04:26

Error on picture: 2 level 8 monsters.
BTW, 2 level 3 monsters is illogical. Utopia Ray and Shark Drake Vice have +1 XYZ material requirement. There should be 3 level 3 monsters. And yes, you can Overlay Acid Golem only while Skill Drain is active. :D
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 22 Jun 2012, 14:51

Vakrug wrote:Error on picture: 2 level 8 monsters.
BTW, 2 level 3 monsters is illogical. Utopia Ray and Shark Drake Vice have +1 XYZ material requirement. There should be 3 level 3 monsters. And yes, you can Overlay Acid Golem only while Skill Drain is active. :D


Tried explaing that but I guess they thought the fact that it was just a recolor, it wouldn't draw that much attention. I guess thats one downside to request by PM ^_^
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 22 Jun 2012, 15:04

ABZB wrote:there may be a problem with the hulk, if acid golem is on field, you may not be allowed to overly onto him; can you tribute a archlord kristya for D-Hero Plasma?


Skill Drain, Forbidden Chalice, Fiendish Chain; and yes I think I can make a trap or magic card to tribute a Archlord Kristya for D-Hero Plasma or were you being sacastic?
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 22 Jun 2012, 16:31

Suggest me an appropriate effect, please. :D
Attachments
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 22 Jun 2012, 16:39

Vakrug wrote:Suggest me an appropriate effect, please. :D


First off it would have to be a quick play spell card +200Atk for every Infernity in the graveyard to the end phase or it would have to be a continuous spell card +200Atk for every Infernity in the graveyard, and of course it would have to be for infernity monsters ^_^
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 26 Jun 2012, 06:16

That is how I hope infamous cards will be reprogrammed: (notice their materials)
TrishulaDragonoftheIceBarrier2CARD.jpg
Trishula
TrishulaDragonoftheIceBarrier2CARD.jpg (53.82 KiB) Viewed 5081 times

BrionacDragonOfTheIceBarrier2CARD.jpg
Brionac
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 05 Jul 2012, 14:12

I finally figured out about "Infernity Vodka" card's effect! Pretty funny, isn't it?
InfernityVodkaCard.jpg
Infernity Vodka
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zogura » 16 Jul 2012, 14:30

Vakrug wrote:I finally figured out about "Infernity Vodka" card's effect! Pretty funny, isn't it?
InfernityVodkaCard.jpg


Oh yeah, that infernity is wasted, you pretty much use that on Infernity doom dragon and destroy all O_o
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 17 Jul 2012, 11:54

Zogura wrote:Oh yeah, that infernity is wasted, you pretty much use that on Infernity doom dragon and destroy all O_o
:| :?: :? :?: Why wasted? If opponent have only 1 monster or no monsters attack is done normally. And how to destroy all with Doom Dragon and this card??? :?:
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 18 Sep 2012, 16:32

Tribute to "X-COM - Terror from the Deep". I hope you will like it! ;)
X-COM_Aquanaut_Card.jpg
X-COM Aquanaut
X-COM_Aquanaut_Card.jpg (85.73 KiB) Viewed 4719 times

X-COM_CoelacanthGasCannon_Card.jpg
X-COM Coelacanth Gas Cannon
X-COM_CoelacanthGasCannon_Card.jpg (88.4 KiB) Viewed 4719 times

ZW_X-COM_Vibroblade_Card.jpg
ZW - X-COM Vibroblade
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Re: Card Creation Request Thread (Updated Frequently)

Postby Vakrug » 18 Sep 2012, 16:34

... and some bad guys...
ExtraterrestrianAquatoid_Card.jpg
Extraterrestrian Aquatoid
ExtraterrestrianAquatoid_Card.jpg (78.39 KiB) Viewed 4719 times

ExtraterrestrianLobsterman_Card.jpg
Extraterrestrian Lobsterman
ExtraterrestrianLobsterman_Card.jpg (93.86 KiB) Viewed 4719 times

TheUltimateExtraterrestrian_Card.JPG
The Ultimate Extraterrestrian
TheUltimateExtraterrestrian_Card.JPG (98.04 KiB) Viewed 4719 times
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Re: Card Creation Request Thread (Updated Frequently)

Postby Zayelion » 01 Oct 2012, 11:56

If you guys don't mine doing the offical Seal of Oricalcos that would help the community out a bunch.
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Re: Card Creation Request Thread (Updated Frequently)

Postby YuGiOhMoDDeR » 01 Oct 2012, 16:28

If you guys don't mine doing the offical Seal of Oricalcos that would help the community out a bunch.


i think tomorow script will be available on github project page :)
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Re: Card Creation Request Thread (Updated Frequently)

Postby YuGiOhMoDDeR » 03 Oct 2012, 09:29

The Seal of Orichalcos picture + thumbnail + script

NOTE : pic n thumbnail are chinese, but u can change it with ur own pics :)

http://www.mediafire.com/?atkgv89ryp9kckv
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Re: Card Creation Request Thread (Updated Frequently)

Postby vladmir97 » 05 Oct 2012, 05:28

Please, can someone code this card or at least tell me how to code it?
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Re: Card Creation Request Thread (Updated Frequently)

Postby YuGiOhMoDDeR » 05 Oct 2012, 08:02

before usin this script u will need to define MASK archetype in database first, otherwise it will not work..hope it helps :)

Code: Select all
--Mask of Discoveries
function cxxxxxxxx.initial_effect(c)--change xxxxxxxx to cards code of ur choice
   --Activate
   local e1=Effect.CreateEffect(c)
   e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
   e1:SetType(EFFECT_TYPE_ACTIVATE)
   e1:SetCode(EVENT_FREE_CHAIN)
   e1:SetTarget(cxxxxxxxx.target)
   e1:SetOperation(cxxxxxxxx.activate)
   c:RegisterEffect(e1)
end
function cxxxxxxxx.filter(c)
   return c:IsSetCard(0xXXXX) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()--XXXX needs to be hex code of ur MASK archetype
end
function cxxxxxxxx.target(e,tp,eg,ep,ev,re,r,rp,chk)
   if chk==0 then return Duel.IsExistingMatchingCard(cxxxxxxxx.filter,tp,LOCATION_DECK,0,1,nil) end
   Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cxxxxxxxx.activate(e,tp,eg,ep,ev,re,r,rp)
   Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
   local g=Duel.SelectMatchingCard(tp,cxxxxxxxx.filter,tp,LOCATION_DECK,0,1,1,nil)
   if g:GetCount()>0 then
      Duel.SendtoHand(g,nil,REASON_EFFECT)
      Duel.ConfirmCards(1-tp,g)
   end
end
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Re: Card Creation Request Thread (Updated Frequently)

Postby MegaPsycho » 16 Oct 2012, 04:58

If anyone is still taking requests, I would love these two for a custom game:

Photon Nova Dragon
Light/Dragon/Fusion/Effect/Level 12
3500 atk - 2500 def
1 Xyz monster + 1 Synchro or Fusion Monster
This card cannot be special summoned from the extra deck except by Fusion summon. The level of the Synchro/Fusion monster used as fusion material must be equal to the rank of the Xyz monster used, unless one or more of the materials is a "Photon" monster. Once per turn, when your opponent properly summons a monster from their extra deck, negate that monster's effect(s) and destroy it. This card gains the following effects based on the number of "Photon" monsters used as fusion material:
1+: This card gains 1500 atk.
2: This monster is unaffected by monster effects


D.D. Hyper Sonic Scout
Dark/Machine/Rank 2/Xyz
1000 atk - 200 def
2 level 2 monsters
You may also Xyz Summon this card by overlaying 2 "D.D." monsters with the same level. (This monster's rank becomes equal to that level.) This card may be used a tuner monster for a Synchro Summon. (At that time, treat this monster's current rank as it's level.) Once per turn, you can detach one overly unit from this card, Special Summon 1 level 3 or lower banished monster. That monster's effect(s) are negated. If this card is banished while it has attatched Xyz material(s), you can return 1 banished "D.D." or "Different Dimension" card to your hand, except for "D.D. Hyper Sonic Scout."
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Re: Card Creation Request Thread (Updated Frequently)

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2017.8.28yangping
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